How to play?

Depends on how you would like to play. The main goal of the roulette is to give new ideas for different approaches so if you get an interesting route idea that doesn't follow the instructions. However, if you would like to follow strict rules, take a look at the metrics. Sometimes the randomizer may give almost impossible outputs that's why you should be the deciding factor. If you have any suggestions
leave feedback and let us know.

Suggested Metrics

  • Silent Assassin rating, Proffessional difficulty.
  • Close combat (CC) kills (Fiber Wire and melee may be distinguished by the required items in the level if asked.)
  • If the game asks you for a CC kill then any CC kill is allowed. If it's specified, then the player has to obtain that item from the level.
  • Loud and silenced weapon differences may be included.
  • If a specific weapon that do not exist in the level is asked, then the player can bring it through NG+ (NG+ = completion after a new game.)
  • If 'no knock outs' is asked then the player shouldn't try any means of KO'ing practices of NPCs.
  • Heading start points may not vary too much, but every level has some kind of different way of routing (e.g. suit only routing or main enterances.)
  • If the player is asked to obtain an item, It can be obtained anytime of the run.
  • Specific disguises for kills can be changed before and after objective completion.
  • There are bonus objectives for some of the missions with a random chance to come up.

    Future Plans

    - An option for including disguises to the randomizer
    - Add "tips" section for more tips & tricks
    - Add target specific images
    - Lite mode switch for later use.
    - More extras and perhaps slightly different playstyles with metrics.



    Changelog

    • 0.03
    • Fixed TWFI extra where the methods doesn't match what's required
    • Removed the extra for "not taking the masterkey" in TotT.
    • Added dark/light mode switch
    • 0.02
    • Added rest of the missions
    • Added mission specific extras
    • 0.01
    • TSM added

    Special thanks to:
    - The makers of the Hitman: Blood Money roulette.